(this used to be a blog)

Do online identities go to heaven?

Posted: February 4th, 2009 | Author: Panos Karageorgakis | Filed under: Culture, Social Media, Web | Tags: , | No Comments »

It looks like creating an online identity in the post-web 2.0 era that we’re living in is essential. People go into great lengths to present themselves in the online world, participate in as many social networks they can, flood microblogging services like Twitter and Friendfeed with their thoughts, opinions and emotions, share their photos on photo-sharing sites, upload short video clips of themselves on sites like Seesmic, and the list goes on and on and on.

After great effort, we manage to create a solid social online identity to expose our selves and our lives to the public, updating it with fragments of our personalities and everyday activities. But what happens to our online identity when we die? We are all going to die one day — that’s for sure. Have you ever wondered what is going to happen to your online identity in that case?

All of a sudden, you will stop updating. People may nudge you, poke you, send you direct messages, but they wouldn’t get any replies. E-mails that are reaching your inbox will never receive a reply. Cold silence will come out of your Twitter account and your Facebook friends will wonder what’s keeping you busy. Your blog’s RSS feed won’t show any new activity and all the myriads of social networks you joined during your life will host an account that never updates.

How will your online friends know what happened to you if none of your friends or family members are using those services as well? Will people ever wonder what may have happened to me if all of a sudden I stop posting updates on Twitter? Are they going to search for me in other social networks, or leave a comment on my blog, or e-mail me asking why I’ve stopped participating? No person in my physical environment is using Twitter, so no-one’s going to post news about my death.

Will people care after all? Is there any “friend” or “follower” that is going to care that I’ve ceased to post and to exist? And if they got to find out, how would they react? Would they mourn, sob, laugh, re-tweet the news of my death or just un-follow me since no more updates would ever be coming from my account?

Finally, what is going to happen with the information that I’ve submitted to all these sites and services? Will my Facebook account or my Flickr photos still be there, years after I die? Would my family be able to browse my photos, my social networking timeline, my videos and my e-mails and all the myriads of tiny fragments I’ve submitted to the Internet (e.g. comments on other people’s posts)? Would it make them feel better if the data was still there, or would they merely be unable to delete my accounts (since they don’t know the passwords)?

I can’t help but ponder all these questions. I don’t know what’s best to be done. Entrepreneurs could build on this idea, and create a “social memorial” or “web graveyard” for the lost souls of online identities of departed persons. They could even create a service that monitors all online activity of every person and declare them as “missing” if they don’t update in any online service for some time (i.e. a year), or declare them as “dead” after more time passes. They could even crawl the web for every piece of information regarding that person, gather it and create an entry in their Social Memorial so people will remember them.

They could even give the option for their family and friends to pay in order to promote their loved one’s profile to the top of the list, so they could gain more new “mourners”. There may be a grader for these deceased online identities, measuring the value of each one and creating lists about who was the most social one. Such a service may exists even now, as I’m writing this. If there is, please leave a comment and let me know, and if there’s not, I’m damn sure there’s going to be one in the future. This is the social era, everything can be used (and abused) in the name of profit!

For the ambitious entrepreneurs that may be reading this, here’s one more idea: give people the ability to sign up for such a service while they’re living, so they can link it to all their social networks and other sources of personal information. The service would monitor all these sources and upon a prolonged lack of activity, it would create a memorial for them. There you go, I give you this idea for free — it’s too morbid for me to monetize on.

Update [20 May 2009]: Looks like somebody decided to monetize on the premise. I was damn sure this would happen.


World of Twittercraft: Social Media are MMORPGs

Posted: February 2nd, 2009 | Author: Panos Karageorgakis | Filed under: Culture, Web | Tags: , , , , | No Comments »

I haven’t been a hardcore gamer in my life, except for manically trying to finish the Monkey Island series when I was younger and perhaps the short burst I had with Grand Theft Auto, but I don’t usually play games. I did, however, indulge into trying out World of Warcraft (WoW) which led to some serious time-wasting that could almost be classified as an addiction.

Having played WoW for almost a year before quitting and indulging into social media lately, I can’t help but witness the similarities between the two (of course this applies to almost all MMORPGs, but I’m referring to WoW since it’s the only one I’ve ever used).

A whole new world

World of Warcraft is actually the MMORPG version of the game Warcraft, and Blizzard (the company that created it) did a very nice job in creating a massive and diverse universe for its players. The world is quite big, spanning continents with dozens of areas, each being special in its own way. It’s not so trivial to explore all the different lands in the game since the world is just too big.

Social media, on the other hand, don’t have the equivalent of space – there is no such thing as a “world”. However, explorations are not at all absent, since there are many different “areas” that users can explore. For example, Facebook sports applications as well as groups, and even browsing all of them could possibly take years. There’s something new to explore, and there are even applications (games) on Facebook that are plain versions of MMORPG’s (e.g. Mob Wars).

A parallel universe

Even though scientists have yet to decide upon a commonly accepted universal theory about the nature of our universe, it’s pretty safe to say that we (at least physically) appear to be living in the same universe with each other. However, our players in WoW are living in their own universe. It doesn’t really matter if that universe exists only inside Blizzard’s servers, it’s still a valid universe with its own space-time and its own laws. It is a parallel universe to ours, albeit in a Matrix-like fashion (maintained by computers).

Who’s to claim that the Internet isn’t a parallel universe as well? We all know we can go “online”, but where is that online space? Your online identity exists not in the real world (there you have your “actual” identity) but in the Internet world. You can log in anytime to this world and interact with it. You “peek” into this universe every time you launch your favorite Twitter browser, so you can interact with other “online” versions of actual people (or even robots – bots). You enter it every time you’re on Facebook, and in a more direct way when you log into the 3D virtual world of Second Life.

Be it newsgroups, Twitter, Facebook, Second Life, WoW or even the web, the Internet is a parallel universe created and maintained by humans with the aid of machines. Each one of us has their own (possibly multiple) identity in each of such worlds.

Levelling

One of the most important aspects of WoW is that of levelling. You start at level 1 as a young and poor guy (or gal) with practically no knowledge of surviving in the world. You soon begin to learn how to combat, so to protect your life from predators as well as how to make money out of the items you get by looting their corpses, so you can buy new clothes, weapons etc. Every time you gain enough experience, you “level” (used as a verb) and become more powerful; your health, strength and other stats are increased and you can buy arms and clothes of higher quality.

Levelling makes the world really addictive mainly for two reasons: first, players always want to gain “one more level”, so they never stop playing; second, because they’re in a constant direct/indirect competition with all the other players, so they need to level up and become better than them. This is so true in WoW, that having a character of the highest possible level brings much joy to players and makes them feel rather superior to their lower level peers.

People are always in direct or indirect competition to each other in our society and it’s always enjoyable to feel “better” than others or “superior” to them. Social media was built on this premise, which is the key to their success: people want to show-off and become “better” than others, even if it’s only for their online presence (they may still suck in the real world). Showing off is perhaps the most important reason people are using social media for.

But since the media itself is an arena where players from every corner of the planet can compete in becoming the coolest person in the universe, the idea of levelling is not absent. Not only does a person’s status increase by the mere number of followers in Twitter, or friends in Facebook, but there are dedicated services like Grader that calculate a score in the range of 1-100 that’s based on how important your online “character” is. Even top user lists are compiled, where people compete to climb up and beat their peeps, in either ethical or “unethical” ways.

Socializing

We all know that prolonged use of computers is supposed to make people less social in real life, but at least the Internet helps people socialize in the online life. WoW is quite fun to play mainly because you get to play along with other players who are not bots but actual persons. You can form a team and beat hard enemies, fight other (real) players of the opposing faction, form “guilds”, chat, and even flirt with them. There have been cases where people met in the game and then got married in the real world (but unfortunately I don’t have reference for this one). The bottom line is that fun comes when interaction with other humans is in play.

Of course, the same applies to social media. You get to chat with your friends or with people you don’t know, become friends with them, flirt with them, get on a date or even marry someone you met online. Although, as in WoW, you never really know the gender or looks of another person as it’s pretty easy to present yourself as something that you’re not.

Time-wasting

One of the main reasons people are condemning WoW players is their severe time-wasting, since they may be playing for many hours every day. But aren’t there Facebook users who spend hours in front of their computers, “socializing” with their friends and spending great amounts of time (and even money) on useless and almost pathetic “applications”? Both activities are huge time-wasters, but it’s still a matter of taste if one fancies spending their time killing virtual beasts, or throwing Britney Spears’ to their buddies and feeding their virtual pets!

Social media are MMORPGs

Examining all the differences, we could say that social media are indeed a form of massively multiplayer online role-playing games. They are used massively by multiple “players” all over the world who go online to create their own “characters” and engage in a role-playing “game”. In both of them, you get to interact with people who you don’t know, compete against them, show how “cool” you are, try to become better and more important than others and gain popularity. There are many new things to do and unknown territories to explore.

Participating in either MMORPGs or social media steals much of your time. Both are worlds of their own, in parallel to ours. They’re both another way for a person to participate in a “non-real” environment where they can show-off as much as their heart desire. Aren’t they all nothing more but different facets of the new multi-dimensional universe we have created, named “The Internet”?


Twitter delivers the news faster than the media

Posted: November 29th, 2008 | Author: Panos Karageorgakis | Filed under: Future, Technology | Tags: , , | No Comments »

There are still enough people that don’t get what all this social networking/microblogging thing is about. I was one of them, when I first learned about Twitter when it launched. I mean, why should I inform the public of what I am doing? Why is it so important to post details about my (probably meaningless to others) daily activities? Heck, I was even negative to blogs at first. Social networks, I deterred from for some time. But Twitter? Come on, that’s absurd!

But after some time, I realised that focused people posting articles about their domain of expertise was a good thing and blogging is not useless after all. The social stuff was harder to grasp though; I admit that I wasn’t an early adopter to Facebook, MySpace or the rest of the social networks. For quite some time, I stayed away from them, but then I started to realize the potential that comes from connecting to people. There’s no better advertising than virally spreading the news to your connections, and they forward it to theirs and so on. It’s fun too.

But Twitter? Posting status updates in 140 characters? Why go back to a primitive Internet-style SMS when we’ve got computers, and Internet, social networks- I couldn’t get it. But as in all things, it’s more probable to grasp the idea of something if you participate in it, rather than judging as an observer.

The power of microblogging

Had it been only for status updates, I’d still consider it silly, but it turned out that Twitter evolved into the so-called micro-blogging platform which has potential and momentum. Messages are instant, short (hence easier to read), spread around all followers immediately, it allows personal communication and it’s accessible on-the-go from virtually anywhere on Earth there’s cell signal. If you provide useful content, people follow you and get informed; you can evangelize and promote your stuff and services; you can get the news first.

Get the news first? There’s no “breaking news” sessions in Twitter, that’s only in TV. But the latest tragic incidents in India, showcase (in a very sad way) that the microblogging platform is not only a news source, but the news come faster than traditional media. At least that’s what Arrington claims, and I agree with him. In fact, when I read about the Mumbai attacks on Twitter messages from the people I follow, I asked my wife “hey what’s going on in India?” but she didn’t know, even though she was on the TV.

Uses and abuses of the microblogging wonder

Twitter may not be the most credible news source out there (but is the media credible anyway?) since people can always lie. But when many people seem to claim the same thing and it reaches a critical mass, it becomes a reality. When, for example, you witness the public timeline and everybody’s talking about the attacks, you can’t claim it’s false news, there’s no way all these people would lie at the same time.

But there are cases where people could lie. Think of it, even before Twitter and the Internet, rumors still spread fast and many times they were proven wrong, but it would take longer to span the globe. Today, with the power of the interconnection of billions of people, a malevolent rumor can spread like wildfire affecting millions of people before they get a chance to distrust it. For example, imagine how some fake news could impact the stock market, if some “insider” claimed something “hot” is going on. I bet that a hoax about Steve Job’s heart attack originating from a paramedic (perhaps with a photo attachment of poor Steve in the ambulance) and then being confirmed by numerous other witnesses and insiders, could travel faster than an official statement of Apple about the matter (and Apple is indeed a bit slow when it comes to press releases).

When a critical mass of people lie, that lie becomes a reality. It may not be true, but all that matters is what people believe to be true.

Power to the people

Traditionally, the power of information was a privilege of the media, so when people begin to claim back some part of it, it sure is not a small thing. De-centralizing the news sources and spreading it to individuals around the globe could potentially harm long-standing balances in society. People-casting is radically different from news media, yet quite powerful. The strange thing with people is that there are too many of us and almost totally uncoordinated, yet from within this soup of (mostly useless) information, patterns begin to emerge and it’s not at all improbable for a small piece of information to cause a “hurricane” in a worldwide scale. It’s chaotic, and it can’t be controlled.

I’m pretty sure more and more power will come to the hands of individuals and if the media don’t jump on this wagon they’ll probably regret it. But perhaps the most thrilling aspect of this interconnected information chaos is how it can be (ab)used to deliberately inject information into the network. Will the people maintain the power of information-anarchy, or are they simply going to be the medium through which the same old powers are going to rule the world?